Arch Divine3/Demideity3


Level KXP Divine 3
EGI KM
TH
101-- --+36
2300021- --+42
39000321 --+48
430000432 1-+54
545000543 21+60
663000654 31+66
784000765 41+72
8108000876 51+78
9135000987 61+84
10165000998 71+90
11198000999 81+96
12234000999 91+102
13273000999 92+108
14315000999 92+114
15360000999 92+120
16408000999 92+126
17459000999 92+132
18513000999 92+138
19570000999 92+144
20630000999 92+150
21693000999 92+156
22759000999 92+162
23828000AAA A2+168
24900000AAA A2+174
25975000AAA A3+180
261053000AAA A3+186
271134000AAA A3+192
281218000AAA A3+198
291305000AAA A3+204
301395000AAA A3+210
311488000AAA A3+216
321584000AAA A3+222
331683000AAA A3+228
341785000AAA A3+234
351890000AAA A3+240
361998000AAA A4+246
Requisites:HCL 21 or Divine3 15, HNCL 36; six 45's or three 54's
Alignment:any
HD/level:&1d20i
Weapon Prof.:0+level *3
To Hit Table:Demigod
Save Table:Demigod
Reference:ImmHBAsc3
Groups:Demigod(x3)
Complexity:CF=5
Deflection Bonus (Ex): +(Chr bonus) to iAC.
Natural Armor Bonus (Ex): iAT source of +HNCL/4 (round down)
Damage Reduction (Su): DR 15/Epic.
Divine Bonus (Ex): +6 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.
Maven (Ex): They also have their skill ranks raised to maximum for each skill they know.
Spell Resistance (Su): xSR (Spell Resistance) HCL+13.
Abilities (Ex): +12 to each Ability Score.
Level N (every level): +1 G action. Can downgrade a G to an X.
This class gets 4th (Cosmic), 6th (Transcendent), 8th (Omnific), 10th (Metempiric), and 12th level Concordant spells. (The names in parentheses are from the original source)
4th through 8th level spells are cast by using an X action.
10th+ level spells are cast by using a G action. They are resisted using GR.
(S) in spells indicates that the spell can be chosen more than once and stacks.
SL Spell Effect New
4ElusionYou can make a Reflex save against an attack roll (TH + d20 result) to avoid it.yes
4PugnaciousDR (all types) is doubled.yes
4[Total] Ability ScoreAdd your opponent’s ability score to your own.yes
4Unearthly Weapon SpecializationYour critical hit damage becomes your base damage.yes
6DigestoAssimilate a helpless target: gain all the better stats, HD, and abilities between both.yes
6InvinciblityYou can make a Fortitude save to avoid damage from any source. The DC = dmg.yes
6Orichalcum Body+232 Str, iDR100/-, +152 armor bonus, −46 Dex; overlaps other “body” powers.yes
6SophismYou can make a Will save vs. an opponent’s level to avoid any type of assault.yes
6Ultimate Weapon SpecializationNumber of attacks per limb = TH / 5.yes
8Absolute++N on all rolls = sum of opponents’ concordant levels in the room.yes
8OmnipersonalWhen you are damaged, all opponents in your group also suffer your damage.yes
8Neutronium Body+482 Str, iDR1500/-, +635 armor bonus, −96 Dex; overlaps other “body” powers.yes
10Metempiric Toughness+1 iihp.yes
10Unearthly Defence+1 iiAC.yes
10Metempiric [Effect]One of your effects is a No Resistance per hit.yes
10Omnific Weapon Specialization+1 iidmg.yes
12MetemparityYou have level = (ArchDivine3 level) in every Concordant class.yes
12TransuniqueOne of your Concordant classes is set to level 36.yes
12Omnific NullificationPick an N ≤ 11. Immune to Nth-level Concordant effects.yes
12TransMetempiric [Effect]One of your effects is a No Response per hit.yes
12Venderant Nelab Body+1 to multiplier; as you are branded; stacks with other “body” powers.yes